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/* red-black tree */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
/* implementation dependend declarations */
typedef enum {
STATUS_OK,
STATUS_MEM_EXHAUSTED,
STATUS_DUPLICATE_KEY,
STATUS_KEY_NOT_FOUND
} statusEnum;
typedef int keyType; /* type of key */
/* user data stored in tree */
typedef struct {
int stuff; /* optional related data */
} recType;
#define compLT(a,b) (a < b)
#define compEQ(a,b) (a == b)
/* implementation independent declarations */
/* Red-Black tree description */
typedef enum { BLACK, RED } nodeColor;
typedef struct nodeTag {
struct nodeTag *left; /* left child */
struct nodeTag *right; /* right child */
struct nodeTag *parent; /* parent */
nodeColor color; /* node color (BLACK, RED) */
keyType key; /* key used for searching */
recType rec; /* user data */
} nodeType;
#define NIL &sentinel /* all leafs are sentinels */
nodeType sentinel = { NIL, NIL, 0, BLACK, 0};
nodeType *root = NIL; /* root of Red-Black tree */
void rotateLeft(nodeType *x) {
/**************************
* rotate node x to left *
**************************/
nodeType *y = x->right;
/* establish x->right link */
x->right = y->left;
if (y->left != NIL) y->left->parent = x;
/* establish y->parent link */
if (y != NIL) y->parent = x->parent;
if (x->parent) {
if (x == x->parent->left)
x->parent->left = y;
else
x->parent->right = y;
} else {
root = y;
}
/* link x and y */
y->left = x;
if (x != NIL) x->parent = y;
}
void rotateRight(nodeType *x) {
/****************************
* rotate node x to right *
****************************/
nodeType *y = x->left;
/* establish x->left link */
x->left = y->right;
if (y->right != NIL) y->right->parent = x;
/* establish y->parent link */
if (y != NIL) y->parent = x->parent;
if (x->parent) {
if (x == x->parent->right)
x->parent->right = y;
else
x->parent->left = y;
} else {
root = y;
}
/* link x and y */
y->right = x;
if (x != NIL) x->parent = y;
}
void insertFixup(nodeType *x) {
/*************************************
* maintain Red-Black tree balance *
* after inserting node x *
*************************************/
/* check Red-Black properties */
while (x != root && x->parent->color == RED) {
/* we have a violation */
if (x->parent == x->parent->parent->left) {
nodeType *y = x->parent->parent->right;
if (y->color == RED) {
/* uncle is RED */
x->parent->color = BLACK;
y->color = BLACK;
x->parent->parent->color = RED;
x = x->parent->parent;
} else {
/* uncle is BLACK */
if (x == x->parent->right) {
/* make x a left child */
x = x->parent;
rotateLeft(x);
}
/* recolor and rotate */
x->parent->color = BLACK;
x->parent->parent->color = RED;
rotateRight(x->parent->parent);
}
} else {
/* mirror image of above code */
nodeType *y = x->parent->parent->left;
if (y->color == RED) {
/* uncle is RED */
x->parent->color = BLACK;
y->color = BLACK;
x->parent->parent->color = RED;
x = x->parent->parent;
} else {
/* uncle is BLACK */
if (x == x->parent->left) {
x = x->parent;
rotateRight(x);
}
x->parent->color = BLACK;
x->parent->parent->color = RED;
rotateLeft(x->parent->parent);
}
}
}
root->color = BLACK;
}
statusEnum insert(keyType key, recType *rec) {
nodeType *current, *parent, *x;
/***********************************************
* allocate node for data and insert in tree *
***********************************************/
/* find future parent */
current = root;
parent = 0;
while (current != NIL) {
if (compEQ(key, current->key))
return STATUS_DUPLICATE_KEY;
parent = current;
current = compLT(key, current->key) ?
current->left : current->right;
}
/* setup new node */
if ((x = malloc (sizeof(*x))) == 0)
return STATUS_MEM_EXHAUSTED;
x->parent = parent;
x->left = NIL;
x->right = NIL;
x->color = RED;
x->key = key;
x->rec = *rec;
/* insert node in tree */
if(parent) {
if(compLT(key, parent->key))
parent->left = x;
else
parent->right = x;
} else {
root = x;
}
insertFixup(x);
return STATUS_OK;
}
void deleteFixup(nodeType *x) {
/*************************************
* maintain Red-Black tree balance *
* after deleting node x *
*************************************/
while (x != root && x->color == BLACK) {
if (x == x->parent->left) {
nodeType *w = x->parent->right;
if (w->color == RED) {
w->color = BLACK;
x->parent->color = RED;
rotateLeft (x->parent);
w = x->parent->right;
}
if (w->left->color == BLACK && w->right->color == BLACK) {
w->color = RED;
x = x->parent;
} else {
if (w->right->color == BLACK) {
w->left->color = BLACK;
w->color = RED;
rotateRight (w);
w = x->parent->right;
}
w->color = x->parent->color;
x->parent->color = BLACK;
w->right->color = BLACK;
rotateLeft (x->parent);
x = root;
}
} else {
nodeType *w = x->parent->left;
if (w->color == RED) {
w->color = BLACK;
x->parent->color = RED;
rotateRight (x->parent);
w = x->parent->left;
}
if (w->right->color == BLACK && w->left->color == BLACK) {
w->color = RED;
x = x->parent;
} else {
if (w->left->color == BLACK) {
w->right->color = BLACK;
w->color = RED;
rotateLeft (w);
w = x->parent->left;
}
w->color = x->parent->color;
x->parent->color = BLACK;
w->left->color = BLACK;
rotateRight (x->parent);
x = root;
}
}
}
x->color = BLACK;
}
statusEnum delete(keyType key) {
nodeType *x, *y, *z;
/*****************************
* delete node z from tree *
*****************************/
/* find node in tree */
z = root;
while(z != NIL) {
if(compEQ(key, z->key))
break;
else
z = compLT(key, z->key) ? z->left : z->right;
}
if (z == NIL) return STATUS_KEY_NOT_FOUND;
if (z->left == NIL || z->right == NIL) {
/* y has a NIL node as a child */
y = z;
} else {
/* find tree successor with a NIL node as a child */
y = z->right;
while (y->left != NIL) y = y->left;
}
/* x is y's only child */
if (y->left != NIL)
x = y->left;
else
x = y->right;
/* remove y from the parent chain */
x->parent = y->parent;
if (y->parent)
if (y == y->parent->left)
y->parent->left = x;
else
y->parent->right = x;
else
root = x;
if (y != z) {
z->key = y->key;
z->rec = y->rec;
}
if (y->color == BLACK)
deleteFixup (x);
free (y);
return STATUS_OK;
}
statusEnum find(keyType key, recType *rec) {
/*******************************
* find node containing data *
*******************************/
nodeType *current = root;
while(current != NIL) {
if(compEQ(key, current->key)) {
*rec = current->rec;
return STATUS_OK;
} else {
current = compLT (key, current->key) ?
current->left : current->right;
}
}
return STATUS_KEY_NOT_FOUND;
}
void main(int argc, char **argv) {
int maxnum, ct, n;
recType rec;
keyType key;
statusEnum status;
maxnum = atoi(argv[1]);
printf("maxnum = %d\n", maxnum);
for (ct = maxnum; ct; ct--) {
key = rand() % 9 + 1;
if ((status = find(key, &rec)) == STATUS_OK) {
status = delete(key);
if (status) printf("fail: status = %d\n", status);
} else {
status = insert(key, &rec);
if (status) printf("fail: status = %d\n", status);
}
}
}
Create a Red-Black Tree in C programming
Posted by
LAHAUL SETH
~
Create a Red-Black Tree in C programming
2012-05-01T12:55:00+05:30
LAHAUL SETH
Programming in C
|
Tree
|
Comments
Create a Red-Black Tree in C programming
2012-05-01T12:55:00+05:30
LAHAUL SETH
Programming in C
|
Tree
|